Added a new light armor skill with resistance stats that increase with every level.
The way armor worked before this was that is would absorb all incoming damage from the wearer. Basically giving the wearer and extra health bar that would need to be reduced before their health bar would go down.
The new way is that it would absorb a percentage of damage before damaging the player. Percentage base is in the description.
I'm still not entirely sure about the way to go about this is. If I should stick with the new way or keep the old way.
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