At the moment the trade has to be equal.
Still have to move the "Add Money" text to better spots and also need to redo the flavor text for items to display the same way the money does.
So I took a break over Christmas and New Years.
I have spent this afternoon and a chunk of the night updating Raylib 3.0 to Raylib 4.2.
It doesn't sound like a hard job but I was using a standalone version of Raylib 3.0 and to update it I had to manually move the required files over to my game directory. So it took a lot longer than I first thought it would take.
I did run into an error that will need to be fixed or a work around made so it may take me a bit longer before I upload another build.