So I took a break over Christmas and New Years.
I have spent this afternoon and a chunk of the night updating Raylib 3.0 to Raylib 4.2.
It doesn't sound like a hard job but I was using a standalone version of Raylib 3.0 and to update it I had to manually move the required files over to my game directory. So it took a lot longer than I first thought it would take.
I did run into an error that will need to be fixed or a work around made so it may take me a bit longer before I upload another build.
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