Got a bit burned out with the Ai and decided it was time to have a bit of a break from making the game.
Haven't given up on it. Been reading books and playing games of the same genre to give me more ideas for the game.
Got a bit burned out with the Ai and decided it was time to have a bit of a break from making the game.
Haven't given up on it. Been reading books and playing games of the same genre to give me more ideas for the game.
I have successfully added A* to the game. It seems to be working quite well I just have to update the wolf code to have the animations follow the path and add in line of sight code to have it be a bit better.
With this I have even got the A* to update the obstacle list to remove the node the tree is one once said tree has been removed.
I have made it so the save games will now display as date and time. They will also give player information so you can tell what save is what. Also added a confirm window when overwriting a save file.
Been working on adding new trees to the forest and the ability to cut them down and collect wood from them. Each tree is saved when leaving the area and will be added to the save file next time I go over them.
I normally go over the saves just before a major release. Saves me time and I don't really want to rewrite the save code every time I add something new to the game.
The trees are drawn in a way that puts the player either in front or behind the tree. Unfortunately I am unable to figure out how to do that with any other moving object, so the wolfs will look like the trees grow out of them. I am sure there is a way to figure it out in the future.
Gif of new tree and material dropped.
Using the trees as a reference I managed to be able to get items that are discarded to drop at the players feet. This is only doable as of now in the town. Once the code if finalized and working properly I will add it to the rest of the game world.
Gif of dropping potions on the ground.
The gif only shows potions being dropped but it is working on 80% of items that are already in the game. I will also make it easier to discard items. May bring back the right mouse button to do it.
Extra.
All herbs and mushrooms now save their locations when the map is changed. They will also respawn after a set amount of time has passed if all have been picked up.
Version 0.14 is now finished.
I have updated the change log to show most of the changes. This is a big update because it changes old and adds new systems to the game.
New death screen and respawn penalties.
New damage system.
New armor system.
New shop and money system.
Read change log for most of the changes. I may of missed a couple.
Also updated the readme file in game folder
Updated download on the right to link to version 0.14 and also added a link to the games builds archive.
Been working on squashing all the bugs that have appeared over the last few builds. Found out build 0.13 is full of game breaking bugs. My bad.
Finished fixing the last of the texture bugs yesterday.
That is all fixed now.
I have moved on to fixing saving the game. With all the new items and features I have added lately the save files have all been broken. Cant say how long it is going to take to fix them.
Once the game saves properly again all I need to do is run some test and I will have a new build ready for people to try out.