Change Log


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Version 0.16.1

Fixed crash with wolf AI, may still crash but it is rare and I am unable to reproduce to see why it is doing it.

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Version 0.16

Big update with many changes that i have mostly forgotten about.

  • New map - added extra maps to the world, forest is now further away.
  • New Town and area names - Gave the town and each area there own name. Name is displayed when entering area and on hud.
  • Revamped the Ai system on the wolfs and have improved it a lot. Still needs tweaking, but they are a bit smarter and fallow after you witrh no fps drop.
  • new pause menu (half done) with new options tab.
    •  Can now change keyboard key bindings.
    •  Can set volume of music.
  • New load game menu that lets you see the save file stats and game time
  • Fixed the farm window - not sure how it goes since i never went back to test it properly.
  • Added trees to the edge of the area that is next to the forest.

Starting to change how the game saves areas. In testing atm and only one area is using it. It saves all the area information to file when player leaves area and loads information when player enters the area. It will also copy said save into player save files if player saves the game. If stating a new new game the files are deleted and remade to clear them or they are loaded from the players save copy. This should help with optimising and memory as the game wont have to link the areas to the player to save them. I am hoping that one day this will make it easier to add co-op to the game, when I figure out how to.

There is more but I cant remember. Should have written it down.

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Version 0.15.5

Test Version.

  • Added Day and Night cycle. Press G to turn on light. One day is 24min.
  • Added ability to sleep in house to fastforward time.
  • Added ability to sell wood to Tavern Owner.
  • Added New awareness skill. Use right mouse button on enemy to see info, skill is buggy.
  • Edited how must meat states hunger, did the same with water.
  • Edited sword durability to make them last longer. Needs testing.
  • Fixed wood so most will burn in Tavern fire.
  • Fixed skill textures not loading.
  • Fixed crash when viewing skills.
  • Made it so the player can no longer walk off screen.
  • Bug in top left corner of the forest map. You may die if you go near it. 
  • Bug with inventory not opening when you press tab, need to press it a few times.
  • Cant repair swords.

Probably more but I cant remember. Might have to start writing down what I change when I do it.

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Version 0.15

A lot has been done, I honestly cant remember all I have done.

  • Added new items.
  • Can make potions from scrolls.
  • Edited a lot of code to make it more efficient.
  • Load all textures at the start of game behind a loading screen.
  • Added the first player home for testing.
    • Has storage container. Does not save.
    • No colliders atm.
  • New UI.
    • more than half done.
  • Added titles.
  • Added Achievements.
  • Redone Attributes.
    • Added different ones and removed some.
    • Agility is an attribute and no longer a skill.
  • Stats have been changed to use new Attributes.

Heaps more, it has been more than a year since last build so I may have forgotten some of them.

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Version 0.14.1

  • Test Build - will have bugs.
  • Added new trees to forest.
  • Trees can now be cut down and resources collected.
  • Added the ability to drop items out of inventory onto the ground. 
  • Slime positions save.
  • Skills have to be earnt now by doing the task enough.
  • Made wolfs use the Ai system - still testing atm.
  • New resources and item drops have no save file, so they will be deleted if game is saved.
  • Wolf and tree positions do not save.


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Version 0.14

  • Updated game engine to Raylib 4.2
  • Removed Raygui.
  • Lowered starting attribute points.
  • New death screen and respawning penalties.
  • Fixed quest bug that would make quest disappear when handing in.
  • Fixed game crash when looking through quest sheets in inventory.
  • Skills have been hard coded and no longer need the DLC dll file to use.
  • Added new armor skills.
  • Fixed bug with the loot window with the wolfs.
  • Fixed drawing bug with dead enemies.
  • Added mushrooms.
  • Changed herbs to have different sizes and yield different amounts.
  • Removed NPCs from town.
  • Added pop ups for when the player is thirsty or hungry - Requested by tester.
  • New AI system.
    •   - Gave the Ai ability to think.
    •   - New fight or flight behavior based on level.
    •   - Only slime use it atm.
  • New shopping system.
    • Armor and weapons now stack based on name and durability.
    • Can now put items back by pressing on them.
    • New Ui that shows you item description.
    • Price is now shown as what coins are needed instead of overall price.
    • New Ui for adding money.
    • Added price markups based on player trading skill.
  • New money system.
    • Money is now an object.
    • New wallet item that is displayed in your inventory.
    • When wallet selected it will show you what money is in it.
  • New armor system.
    • Armor has been remade from the ground up.
    • Armor now has layers.
      • Base.
      • Reinforcement.
      • Plating.
    • Armor names and descriptions is based on what the armor is made out of.
    • New textures for damage indicators.
    • New prices based on what types of layers the armor has.
    • Armor takes damage starting at the top layer.
  • New pause screen.
  • New damage system.
    • Damage is now based on armor amounts and player skills.
    • Damage is done to armor layers first then to player.
    • If have armor skill a percentage of damage is taken off total damage based on level.
  • Added metal ore.
    • copper.
  • Added metal ingots.
    • copper.
    • lead.
  • Added new information to log.
    • Displays what you picked up - herbs only atm.
    • Displays damage done or taken.
    • Displays when hungry or thirsty.
    • Displays name and level of dead enemy.
  • Made tavern fire heat more when closer to it.
  • Fixed saving.
    • Most things now save.
    • Bug with herb textures not loading with save.
  • Fixed a big memory leak that happened when changing map area.
  • Many more fixes where done.
  • Lots of code added and removed.
  • A few bugs when loading a save. 

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Version 0.13.8

  • Test version for new weapons and damage system.
  • Fixed bugs in shop.
  • Fairly stable version.
  • not many bugs.
  • Full change log will be added to Version 0.140

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Version 0.13.7

  • Test version for new armor system.
  • Remapped controls.
  • Full of bugs.

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Version 0.13.5

  • Test version for new shop and money system.
  • Full of bugs.

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Version 0.13

  • Added 90% of new UI in. 
  • Added new loot window that can be opened and closed.
  • New menu UI.
  • New inventory screen.
  • New quest sheets and descriptions.
  • New Level up and Skills screens.
  • Added game info to loading screen.
  • Added perks at character creation and level up.
  • There is a bug with looting and being able to attack if you leave a loot window open and walk away. 
  • There is also a bug when you hand in a quest on the left, it makes the one on the right disappear but will come back again if you click on other quest sheet.
  • SkillsDLC.dll now in game folder no need to download separately.

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Version 0.12.5

  • Added thirst hunger and temperature.
  • Added new building tavern to buy food and water.
  • Added signs to all the buildings.

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Version 0.12

  • Added background music.
  • Fixed some bugs.

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Version 0.11

  • Can now save player potions, armor, equipped armor, quests - needs work, herbs, plants, TownOne farm, skills.
  • Added a farm to town one where player can plant corn and tomato - they don't grow yet.
  • Added 2 plants to the herbalist inventory - corn and tomato.
  • Shop revamp finished and working.
  • Fixed a heap of bugs.
  • Bug with getting quest reward payment when loading a save game - not sure why atm.

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Version 0.10

  • Added the ability to save the player but not the inventory yet.
  • Added more potions. Mana and stamina.
  • changed some potions textures.
  • Added monster cores to the game - slime only atm.
  • monster cores now use as quest kill confirms.
  • armor can be equipped and is working.
  • Can discard inventory items with right mouse button - be careful.
  • Added Skills DLC - need DLC file to activate.
  • Changed the player HUD to make it more user friendly.
  • Added the ability to level and increase Attributes.
  • Fixed a heap of bugs.
  • Added useless loading screen to TownOne map.
  • Revamped the shop to use a confirm buy window - WIP.
  • more stuff but cant remember.

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Version 0.09

  • Not much changed just more optimization.
  • Added new textures.

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Version 0.08

  • Added 2 new areas. 
  • Rewrote the map areas. Better optimized now.
  • One area is super hard and doesn't have colliders yet
  • Added an armory but armor cant be worn yet

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Version 0.07

I wrote out a list of changed, then closed it without saving so....

Good luck.

Its in full screen now

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Version 0.06

  • New quests that half work.
  • Added wolfs into the forest.
  • new respawn ~ Still needs tweaking.

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Version 0.05

  • Updated readme.
  • Made quest board generate random gather quests. 
  • Limited number of active quests to 10.
  • quest respawn after first ten have been taken. going to edit this
  • Herbalist shop in and working to buy and sell herbs.
  • Apothecary can now buy and sell potions.
  • intelligence and luck now do something.
  • Herbalist and apothecary now restock shelfs 60seconds after the player has left.
  • herb spawner fixed but no time on it, so herbs spawn back as soon as you return to the area.
  • Probably more but i cant remember.
  • removed a heap of useless code.

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Version 0.04

  • Added new textures. Fixed shop to need money to buy and sell. 
  • Added new gather quest.
  • Herbs respawn - it is instant atm after you leave area and come back;
  • slimes drop goo now and not health potions.
  • Tried doing an optimize but didn't do much, maybe gained 10mb ram but it should help in the future.
  • Added quest board with working quests


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