Tuesday 31 January 2023

Almost done for next release

Been working hard on getting the game to a stable build for the next release.

Finished up the shop today, got the armor displaying properly, got the new weapon names and descriptions in, added a log for when you pick up herbs and have the damage system working well with the new armor.

Just need to iron out some bugs that I have come across. There was a memory leak when the quests respawned, which I fixed today.

The Quests need a huge overhaul but I will leave that for later on. They work well enough for now.

All that I need to do is play the game and fix any bugs that appear or change anything that isn't user friendly.

After I am finished with this version I will start making the crafting system and add the Adventurers Guild. 

Will move the quest board to inside the Guild. Will also be adding rooms to rent from the Guild so you can store things in there - feature requested.

You will need recipes to be able to craft things. Potions you will be able to figure out by eating the ingredients or just trying to use them to craft something.

Maybe not next update but in the near future I will be making skills purchasable books you will need to learn. You will be able to learn them over time by repeating the task but that would take a long time. Harvesting skill my take picking herbs a 1000 times before you acquire the skill. If you pick a starter perk that has a relevant skill you will automatically obtain said skill. Farmer perk will get the farmer skill and harvesting skill.

Magic will be the same as the skill books and will need to be purchased unless your pick the Magicians Child starter perk, then you will start with a couple spells. There may be NPC's in game who will teach you magic as well.