Tuesday, 13 December 2022
Bug fixes and Pop ups
Monday, 12 December 2022
New Ai Behavior
Today I have been working on updating the Ai behavior. Nothing to show atm.
The slime enemy now goes through a check list to see if it can/wants to search for the player. It is only partially in atm and still needs stuff added to make it work well.
The Ai is something I have been meaning to update for a long time.
Wednesday, 7 December 2022
Herbs and Mushroom
Added the first type of mushroom to the game. You can harvest different size bunches of it. No other use for it atm but this one is an edible one, so you can get food without going back to town.
Skills Update
I have hard coded the skills into the game so there is not need to have the .dll file to have skills in game.
Will be updating the way you gain skills in the future. So instead of having them from the start you will have to figure out how to gain them or purchase a skill book.
To gain a skill you just need to do something a heap of times. Do it enough and you will unlock the skill.
I will be adding a new shop in the future that will sell magic and skill books. You could probably think of skills as a passive form of magic.
Going to revamp the leveling of skills. Atm you can level your trading skill so high everything will be free or you can get 100 herbs from one plant if your harvesting skill is to high. But to achieve this you would need to get to level 100 and only add points into the one skill.
Will get version 0.14 out hopefully in a week.
Sunday, 4 December 2022
New Skill
Added a new light armor skill with resistance stats that increase with every level.
Thursday, 1 December 2022
Adventure Game
Hello and welcome to my blog about the adventure game I have been developing over the last year.
The game is far from complete and there is only a little to do in the game but you will get over an hour of game play out of it in its current state.
Game mechanics:
- Currency system - In the process of being upgraded.
- Armor system - Still needs tweaking. It works as extra health atm.
- Character creation - Lets you set attributes and select one perk at game start.
- Health and Damage - Determined by attributes.
- Perk system - Added in version 0.13. Only effects attribute points atm.
- Skills DLC - Will be hard coded in future. Skills effect game play and make life in game easier.
- Shop/Trading - Use money to buy and sell items or trade loot for items you may need/want.
- Quests - Quest board in town to earn money and experience. Randomly generated tasks and rewards.
- Hunger/Thirst/Temperature systems - You need to eat, drink and stay at a comfortable temp. Every area has its own heat map. In future the heat map will have an effect on your hunger and thirst. Atm you can only light a fire in the tavern but in future you will be able to make a campfire.
- Magic - Only 2 spells in code atm and are not in game unless you cheat. Teleport and Find Herb.
I will post updates here hopefully once a week.
Thank you.
Chuc.