Friday, 6 January 2023
Money System Update
Thursday, 5 January 2023
Money Redone
Tuesday, 3 January 2023
Engine Update
So I took a break over Christmas and New Years.
I have spent this afternoon and a chunk of the night updating Raylib 3.0 to Raylib 4.2.
It doesn't sound like a hard job but I was using a standalone version of Raylib 3.0 and to update it I had to manually move the required files over to my game directory. So it took a lot longer than I first thought it would take.
I did run into an error that will need to be fixed or a work around made so it may take me a bit longer before I upload another build.
Tuesday, 13 December 2022
Bug fixes and Pop ups
Monday, 12 December 2022
New Ai Behavior
Today I have been working on updating the Ai behavior. Nothing to show atm.
The slime enemy now goes through a check list to see if it can/wants to search for the player. It is only partially in atm and still needs stuff added to make it work well.
The Ai is something I have been meaning to update for a long time.
Wednesday, 7 December 2022
Herbs and Mushroom
Added the first type of mushroom to the game. You can harvest different size bunches of it. No other use for it atm but this one is an edible one, so you can get food without going back to town.
Skills Update
I have hard coded the skills into the game so there is not need to have the .dll file to have skills in game.
Will be updating the way you gain skills in the future. So instead of having them from the start you will have to figure out how to gain them or purchase a skill book.
To gain a skill you just need to do something a heap of times. Do it enough and you will unlock the skill.
I will be adding a new shop in the future that will sell magic and skill books. You could probably think of skills as a passive form of magic.
Going to revamp the leveling of skills. Atm you can level your trading skill so high everything will be free or you can get 100 herbs from one plant if your harvesting skill is to high. But to achieve this you would need to get to level 100 and only add points into the one skill.
Will get version 0.14 out hopefully in a week.